Some require you to use specific weapons: Stone imps can only be destroyed with the full-auto shotgun. Several new enemies are introduced in TAG2, most of which require you to switch up your weapons and playstyle to eliminate. These small UI elements were not included in the base game, and it would have been nice for them to be present all along (rather than only in TAG2). Seeing them on the Switch’s screen can prove a smidgen difficult (and can be turned off), but they’re quite helpful when your Switch is docked. These icons correspond to your currently available powerups, such as the number of grenades and chainsaw charges. At the center of your in-game screen, several icons are clustered around your reticle. These optional encounters sweeten the pot for those who want to test their mettle against more difficult waves of demons, and I wish these kinds of cosmetic incentives were available in TAG1.Īnother significant addition to Doom Eternal is TAG2’s adjusted UI. ![]() Completing the first encounter unlocks an upgrade for your Sentinel hammer, and completing the second unlocks additional skins for your character. Unlike TAG1’s “secret encounters” (that could be skipped altogether yet unlocked suit modifications), TAG2 features two-phase “Escalation Encounters.” The first phase of these encounters are required for advancement in the story, but the second phase is entirely optional and include more (and more difficult) demons. Personally, it’s an excellent and balanced gameplay addition that can be used in multiple scenarios. The Sentinel Hammer is used to stun enemies that are surrounding Slayer, stopping (most of) them in their tracks so you can either get away or land quick finishing blows. TAG2 introduces a new weapon for Slayer to use in encounters: The Sentinel Hammer. Luckily, the more difficult platforming sections have floating armor fragments that respawn every few seconds, so if you’re having difficulty you won’t be too punished for not getting the rhythm right away. Other platforming sections feel much harder, however, and require you to fall blindly into the abyss to figure out where you need to jump. While you won’t “feel like Spiderman” with a shotgun, you’ll feel pretty damn mobile swinging through broken buildings and across giant pits. TAG2 introduces terrain that requires you to use the Meat Hook as a grappling hook to swing around and vault yourself over rubble. The platforming in TAG2 is significantly more refreshing than TAG1 and feels like a true addition to Doom Eternal. I appreciated the layout of these arenas much more than TAG1, as I was kept on my toes. Several of the arenas featured more interactable terrain and deadly obstacles that forced me to keep moving as I tried to survive my way through enemies. Others are gigantic (like most found in TAG1), but in the vertical sense. ![]() Some arenas are tiny, forcing you to quickly dodge your way through multiple demons. Unlike TAG1, however, the demonslaying arenas of TAG2 are highly variable. The gameplay of TAG2 is similar to that found in Doom Eternal and TAG1: Clear multiple waves of demons and engage in a variety of platforming sections. If you have yet to play TAG1, I reviewed TAG1 on the Nintendo Switch here. I understand that id Software approached Doom Eternal’s DLC by releasing small episodes to complement the game, but it would have been nicer to have one longer DLC rather than two small episodes. ![]() I was able to complete the entire DLC (all required and optional encounters, final boss) in a little more than three hours. After slogging through the annoying final boss that was Samur Maykr, I was left to learn that Slayer (Doomguy, if you’re nasty) went through all of this trouble to make…AN EVIL TWIN?! Thankfully, The Ancient Gods – Part 2 (TAG2) ties up the Doom Eternal story quite nicely, with a few key additions to boot.įor the sake of spoilers, I will avoid discussing the story in this review simply because of how short this DLC episode is. Perhaps frustrated is too strong a word I was perplexed. I know I was not the only one who was frustrated by the cliffhanger at the end of The Ancient Gods – Part 1.
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